| Rainy Kit Token | Unpacks the full Rainy kit: Trimmed diamond set — Cloudburst (healing rain); Rainy Blade — Droplet Drain; Pearls, gapples, notch apple, 30 pots; 2 random crate abilities. No rank needed · no kit cooldown | — | — | Legendary | 2.09% |
| Stormy Kit Token | Unpacks the full Stormy kit: Trimmed diamond set — Static Ward (zaps attackers); Stormy Edge — Thunderstrike; Pearls, gapples, notch apple, 30 pots; 2 random crate abilities. No rank needed · no kit cooldown | — | — | Legendary | 2.09% |
| Shaped Demolition | 5s fuse, three blast shapes. Sneak-click to cycle. Blows open any enemy wall. If that clan isn't raidable yet, the wall rebuilds after 30 seconds. Never breaks chests or generators. Defenders can defuse it with a 1.5s channel. | 60s | 2 | Legendary | 2.09% |
| Beacon | A working beacon for your base. | — | — | Legendary | 2.09% |
| Cloudy Kit Token | Unpacks the full Cloudy kit: Trimmed diamond set — Tailwind (Speed III); Cloudy Saber — Gust Dash; Pearls, gapples, notch apple, 30 pots; 2 random crate abilities. No rank needed · no kit cooldown | — | — | Epic | 2.5% |
| Snowy Kit Token | Unpacks the full Snowy kit: Trimmed diamond set — Frost Armor (chills attackers); Snowy Fang — Frost Nova; Pearls, gapples, notch apple, 30 pots; 2 random crate abilities. No rank needed · no kit cooldown | — | — | Epic | 2.5% |
| Deathward Pact | Arm; a non-lethal hit below 3 hearts triggers Resistance II + Speed II for 5s. Hit back in 10s or pay the debt. Must keep the item in inventory. | 60s | 5 | Epic | 2.5% |
| Sentinel Idol | 60s guardian inside your claim. 30 HP, 8-block radius. Intruders glow and slow; clanmates regenerate. | 120s | 4 | Epic | 2.5% |
| Starfall Barrage | Three telegraphed meteors; sneak for one heavy strike. 3s warning. Claims and protected regions are spared. | 90s | 3 | Epic | 2.5% |
| Rescue Thread | Pull a sneaking clanmate within 18 blocks to you. Hold still with this item for 0.8s to reel them in. They land with Resistance I and Regeneration I for 5s. Taking damage, losing sight or an unsafe landing interrupts. | 50s | 5 | Epic | 2.5% |
| Crosswind Swap | Exchange positions with a visible enemy within 14 blocks. 1s channel: movement, damage or broken sight interrupts. Protected destinations and enemy Nullfields block the swap. | 45s | 5 | Epic | 2.5% |
| Siege Drum | A war drum: three shockwave beats out to 8 blocks. Clanmates: Haste II 20s, Speed I 8s. Foes: shoved. | 60s | 5 | Epic | 2.5% |
| Chronoshift Clock | Rewind your recent path and heal up to 2 hearts. Requires a safe destination and recorded history. | 40s | 6 | Rare | 1.88% |
| Nullfield Lantern | Throw a lantern that arms in 0.8s: 5-block boundary, 6s life. Intercepts 3 enemy pearls, then collapses. Clan pearls pass. Break its 10-health core or overwhelm it with pearls. Enemy casts inside recover 50% slower; Riftstep cannot enter. | 40s | 6 | Rare | 1.88% |
| Singularity Bloom | 1s warning, then 2.5s pull and a final launch. Solid cover breaks the pull. No direct damage. | 35s | 6 | Rare | 1.88% |
| Weather Banner | Clear: Speed I. Rain: healing. Thunder: Resistance I. Rain heals 0.5 heart per 2.5s; banners do not stack. 6 hits to break. Kills grow radius 7-9 and time 12-18s. | 60s | 6 | Rare | 1.88% |
| Aegis Rampart | 5x4 wall for 12s; sneak-cast a dome for 8s. 3 hits on the keystone destroy it. Faultline counters it. | 35s | 6 | Rare | 1.88% |
| Mobile Turret | 24 HP turret, 20s: tracks and shoots enemies. 15-block range. Destroy it or break its sight. | 45s | 6 | Rare | 1.88% |
| Lifeline | Link a visible clanmate within 16 blocks for 12s. Take 40% of their damage, up to 6 hearts total. Keep line of sight; cannot take you below 1 heart. | 45s | 6 | Rare | 1.88% |
| Wind Road | Lay a wind road for 6s; it lingers for 14s. Clanmates on the road gain Speed III for 4s. | 35s | 6 | Rare | 1.88% |
| Supply Satchel | Feed visible clanmates within 8 blocks, you included. Restore 6 food, 6 saturation and Regeneration I for 6s. No charge spent when everyone is already fed. | 60s | 6 | Rare | 1.88% |
| Ironroot | Anchor your stance for 7s: full knockback resistance. Resistance I while rooted; Slowness I is the price. | 35s | 6 | Rare | 1.88% |
| Siphon Seal | Steal up to 3 absorption hearts from a visible enemy. 14-block range; stolen hearts stay 12s (cap 3). Requires an enemy that still has absorption. | 35s | 6 | Rare | 1.88% |
| Tripwire | String a visible tripwire to a block within 10 blocks. Arms in 1s; lasts 45s; ignores clanmates. First enemy crossing is revealed 6s and slowed 3s. Break the amethyst anchor or use Faultline to disarm. | 40s | 6 | Rare | 1.88% |
| Cloudbridge | Raise up to 12 glass steps across a gap, one by one. The bridge holds 16s; pink sparks warn before it fades. Only air in wilderness or your claims; no block drops. | 40s | 6 | Rare | 1.88% |
| Balance Scales | Share your health with a weaker clanmate within 16 blocks. Equalize current hearts; both then regenerate for 6s. You must have at least 1 more heart than your ally. | 45s | 6 | Rare | 1.88% |
| Echo Scan | Five sonar pulses over 6s reveal moving enemies within 20 blocks. Each contact glows 3s; crouching or standing still evades it. | 35s | 6 | Rare | 1.88% |
| Lockdown | Arm it, then hit one enemy 3 times within 8s. For 7s they cannot place blocks, open doors, gates or trapdoors, or use abilities or pets. It holds inside their own claim too. | 45s | 4 | Rare | 1.88% |
| Riftstep | 8-block rift; click again within 3s to return. A kill within 4s refunds 9s. Nullfield stops entry. | 18s | 8 | Common | 3.2% |
| Stormline | Tether a block within 25 blocks and swing. Click again to release. Arcane Lock cuts the line. | 20s | 10 | Common | 3.2% |
| Arcane Lock | 0.75s wind-up; silence one visible enemy for 3s. 20-block reach. Interrupting a cast refunds 12.5s. | 25s | 8 | Common | 3.2% |
| Blizzard Ice | A 6-block snowstorm for 4s: frost + Slowness II. Aim within 15 blocks. Leave the storm to escape. | 30s | 8 | Common | 3.2% |
| Mending Beam | Tether a visible clanmate: 3 hearts over 3s. Range 15. Breaking sight snaps it. No self-heal. | 20s | 10 | Common | 3.2% |
| Purifying Halo | Cleanse clanmates within 6 blocks and sight. Removes fire, poison, wither, slow, blind, weakness, fatigue and silence. No heal; no cooldown reset. | 35s | 8 | Common | 3.2% |
| Smoke Veil | 5s smoke: clan invisibility and enemy blindness. Effects fade shortly after leaving. Armor stays visible. | 30s | 8 | Common | 3.2% |
| Inferno Charge | Aimed projectile: 6 base HP damage and 4s fire. Dodge or use cover. Armor and defenses reduce damage. | 18s | 10 | Common | 3.2% |
| Faultline | Telegraphed leap, slam and 10-block fissure. Breaks temporary walls and banners; launch enemies. | 30s | 8 | Common | 3.2% |
| Bloodscent | Track one enemy for 30s, up to 120 blocks. They are warned after 15s. Sneaking hides past 60. A kill refunds cooldown only; the spent charge stays spent. | 45s | 10 | Common | 3.2% |
| Mirror Guard | Raise a mirror plate in front of you for 4s. Returns up to 2 enemy arrows as crits at +25% damage. The archer is revealed for 3s; tridents pass through. | 25s | 8 | Common | 3.2% |
| Survey Lens | Read ability structures within 24 blocks. Personal markers and a summary last 8s. No charge spent when there are no structures. | 25s | 8 | Common | 3.2% |
| Salvager | Draw loose loot within 10 blocks toward you for 5s. Instant pickup; respects reserved item ownership. Never creates or duplicates items. | 25s | 8 | Common | 3.2% |