Bard
Full gold armor
- Passive Speed II, Resistance and Regen
- Mana bar lives on your sidebar
- Hold bard items for free level-I effects
- Right-click: pulse level-II buffs to nearby clan mates
[ RAINY NETWORK ]
Build a clan, claim land and fight over 45 crate abilities — while blood moons, meteors and tornadoes roll through the world.
01The gamemode
One survival world per season — the world resets only when a season ends, and seasons have no fixed length. The only protection is land your clan pays for, and every death burns your clan's Core. Hit zero and your base is open to raid.
Up to 6 players with /clan. Shared chat, bank,
base teleport — and shared lives.
Draw any rectangle up to 50×50 and buy it at $100 per block. Claimed land is the only protection in the world — nobody can build, open chests or blow stuff up on it… while your Core holds.
Every death burns 1 Core. At zero your clan turns RAIDABLE — all protection drops. It works both ways: hunt an enemy clan down, burn their Core, walk into their base.
Intruders trigger a raid alarm — title + war horn. Hunt bounties, chain killstreaks, end someone's streak for a shutdown bonus.
Kills and fishing earn clan XP. Levels 1–5 unlock more members and an extra claim.
02Combat classes
Wear the full set and the class turns on by itself.
Kits live in /kits.
Full gold armor
Full leather armor
Full iron armor
Kit loadout
03World events
On Lunar Client, every event gets a waypoint automatically. Hover each one.
The sky turns dusk-red and two Blood Tempest bosses spawn in the world.
Bring one down with your clan — each boss drops crate keys for whoever lands the kill.
~40 meteors crash down over a 200×200 zone — 12 glow with crate keys.
A twister tears across the map, hurling debris — synced to its own soundtrack.
A full festival stage with beat-synced light and sound shows. Warp in from anywhere.
/pets — bat, allay, armadillo, warden and ghast.
Ride Nimbus the happy ghast, vanish with Veil.
Capture and hold the hill against every clan. Winners take ⚔ KOTH Keys — the only source of KOTH crate god gear.
04Crates & abilities
Four crates, opened with keys from /keys. Abilities burn
one charge per cast and break at zero — cooldowns show live on your
sidebar. Below: the full loot, real drop rates.
| Ability | What it does | Cooldown | Charges | Drop |
|---|---|---|---|---|
| Grappler Crossbow | Anchors any block within 25 blocks and bungee-pulls you in | 20s | 30 | 5.3% |
| Arcane Wand | Fires an arcane bolt | — | 20 | 4.8% |
| Stormline | True grapple — tether any block within 25 and swing, momentum kept; click to let go. An Arcane Lock cuts the line | 20s | 10 | 3.6% |
| Inferno Charge | Hurls a burning projectile | — | 12 | 3.3% |
| Frost Snowball | Freezes on contact — infinite ammo, finite charges | — | 20 | 3.3% |
| Silkline Rig | Thrown anchor drops a climbable line up to 24 blocks; climbers can't be melee-bumped — the 20❤ anchor is the counter | 25s | 10 | 3.3% |
| Sticky Net | Roots one target where they stand — anti-pearl, anti-flee | — | 15 | 3.1% |
| Mending Beam | Sustained heal beam on whoever you're looking at | — | 20 | 3.1% |
| Bloodscent | 60s hunt on one quarry — their path paints paw-prints only you see; they learn of it after 15s. A kill refunds the cast | — | 8 | 3.1% |
| Haste Surge | Speed III + Haste II for 4s | — | 20 | 2.9% |
| Blizzard Ice | Calls down a blizzard | — | 8 | 2.9% |
| Lightning Bolt | Calls a bolt down on your target | — | 15 | 2.9% |
| Riftstep | 8-block dash through thin walls with a 3s return echo — click again to snap back. A kill within 4s refunds half the cooldown | 18s | 8 | 2.6% |
| Death Coil | Lifesteal bolt — their health becomes yours | — | 12 | 2.6% |
| Smoke Veil | Drops a smoke dome | — | 12 | 2.4% |
| Bunker | Instant cobblestone cover pod — buys the seconds a heal needs | — | 8 | 2.4% |
| Blood Sacrifice | Spend your own health to buy raw damage | — | 12 | 2.4% |
| Phantom Clone | Leaves a decoy of you behind | — | 10 | 2.4% |
| Recon Pulse | Glows every enemy within 30 blocks | — | 20 | 2.2% |
| Void Rift Pearl | Thrown like a pearl but tears a walkable void gate for your whole clan | — | 10 | 2.2% |
| Raise Dead | Summons a minion that fights for you until it falls | — | 8 | 2.2% |
| Singularity Bloom | Thrown; blooms 1s then drags everyone in the open toward it for 4s — solid cover breaks the pull; the collapse hurls whoever's caught 6 blocks up. No damage | 30s | 6 | 2.2% |
| Faultline | Leap and slam — a 10-block fissure launches enemies and shatters Aegis walls, Silklines and Warbanners | 30s | 6 | 2.2% |
| Aegis Rampart | A 5×4 wall two paces ahead — or sneak-cast a dome overhead. 3 hits on the glowing keystone fell it | 35s | 5 | 2.2% |
| Chronoshift Clock | Rewinds you 5 seconds and heals +2❤ | — | 8 | 1.9% |
| Mirage Veil | Vanish + 3 spinning decoys | — | 8 | 1.9% |
| Shadowstep Pearl | Teleports you behind your target | — | 12 | 1.9% |
| Crimson Burst | A blood nova around you | — | 8 | 1.9% |
| Eruption | The ground opens up under them | — | 8 | 1.9% |
| Shade | Sends a shadow of you ahead to strike first | — | 8 | 1.9% |
| Arcane Lock | 0.75s beam wind-up, then the enemy in your sights is sealed: no abilities, no pearls for 5s. Sealing them mid-cast refunds half the cooldown | 25s | 6 | 1.9% |
| Warbanner | Plant at ★☆☆ — clan kills near it level it up: Speed + enemy Weakness at ★★☆, absorption pulses at ★★★. Enemies who fell a ★★★ flag steal its rally. 6❤ | 45s | 5 | 1.9% |
| Halo of Light | A ring of healing light around you — group heal, no aiming | — | 6 | 1.7% |
| Warden's Bell | 90s of intruder watch — a gong and a health read per intruder; crouch-walkers never ring it. Own claim only | 90s | 5 | 1.7% |
| Arcane Nova | Detonates a massive arcane sphere | 35s | 5 | 1.4% |
| Mobile Turret | Deployable turret; sneak-cast to overcharge it | — | 8 | 1.4% |
| Storm Surge | Chained lightning down a line of enemies | 30s | 6 | 1.4% |
| Nullfield Lantern | Thrown; an 8s, 7-block field where enemy pearls die and enemy cooldowns run 50% longer. The 10❤ lantern can be shot down | 35s | 5 | 1.4% |
| Deathward Pact | Arm it; below 3❤ it fires Resistance II + Speed II for 5s — then land a melee hit within 10s or the saved damage comes back. A kill clears the debt and heals 2❤. The charge only burns when it saves you | — | 4 | 1.4% |
| Void Collapse | Eat it: a collapsing sphere hauls everyone inward, then detonates — the teamfight opener | — | 5 | 1.2% |
| Shaped Demolition | Siege charge — sneak-click cycles Tunnel, Murderhole or Collapse; 5s fuse with a war-horn to defenders; 1.5s stand-close defuse. Only arms on a raidable clan's claim | 60s | 4 | 1.2% |
| Sentinel Idol | A standing watcher with 60❤ — enemies within 8 blocks stack Slowness I→III and glow; clan mates slowly regenerate. Lasts 5 min, own claim only | 2min | 4 | 1.2% |
| Starfall Barrage | Three telegraphed meteors march along your aimed line — or sneak-cast one heavy strike. Craters heal, claims spared | 90s | 2 | 0.5% |
| Tempest Warden | A vortex that grows as it walks and bowls its catch in its travel direction; spam-jump to wriggle free, water kills it | — | 3 | 0.5% |
| Mythic Core | The 1-in-a-thousand spin | — | — | 0.2% |
| Piece | Power | Uses | Drop |
|---|---|---|---|
| Drizzle Dagger | Iron, Sharp III · 8 Attack Damage — 3 hits in 5s soak the target: Slowness II + Weakness, and the dagger bites +25% deeper while they drip | 80 | 9% |
| Hailstorm Sword | Diamond, Sharp V · 10 Attack Damage — every hit freezes: Slowness II + frost for 4s | 100 | 9% |
| Petalstep Boots | Prot IV — petal-light, permanent Speed II while worn | — | 10% |
| Zephyr Boots | Prot IV — sneak + jump to dash far forward (5s cd) + Speed II | 80 | 9% |
| Cloudburst Crossbow | Quick Charge III — bolts burst on impact and fling victims skyward (4s cd) | 70 | 8% |
| Mistveil Leggings | Prot IV — 30% chance to reflect half the damage taken | 70 | 8% |
| Tidecaller Chestplate | Prot IV — regen in water or rain, gills + Dolphin's Grace II underwater; a hit taken while wet restores 2❤ (8s cd). Fire Resistance while worn | 60 | 8% |
| Stormcaller Bow | Power V — you land where the arrow lands, with a shockwave (7s cd) | 70 | 7% |
| Downpour Blade | Netherite, Sharp V · 11 Attack Damage — heals 30% of the damage you deal | 100 | 7% |
| Thunderhead Axe | Netherite, Sharp V · 13 Attack Damage — every 4th hit calls lightning that chains to up to two enemies beside them (5s cd) | 60 | 7% |
| Bloodrain Helm | Prot IV — every kill heals 6❤ and grants Strength II + Speed for 12s | 60 | 6% |
| Stormwall Chestplate | Prot IV — below 40% health: Resistance III, 2❤ back and your attacker is hurled away (45s cd). Fire Resistance while worn | 45 | 6% |
| Pocket Tempest | Uncorks a slender rope twister that wanders on its own for 20s, flinging anyone it catches skyward — no damage, the landing is the problem (30s cd) | 8 | 2% |
| Stormwing Elytra | Opening the wings hurls you forward on a gust of wind — each landing spends a feather | 10 | 2% |
| Rainy's Umbrella | Open it for 8s of gentle drifting + Speed II; while held, 15% less damage taken and no fall damage (8s cd) | 80 | 2% |
| Reward | Detail | Drop |
|---|---|---|
| KOTH Diamond Helmet | Protection 4, Unbreaking 4 | 12% |
| KOTH Diamond Boots | Protection 4, Unbreaking 4 · Speed II while worn | 12% |
| $10,000 | Paid straight to your balance | 12% |
| KOTH Diamond Chestplate | Protection 4, Unbreaking 4 · Fire Resistance while worn | 8% |
| KOTH Diamond Leggings | Protection 4, Unbreaking 4 | 8% |
| KOTH Diamond Sword | Sharpness 5 · 10 Attack Damage | 8% |
| $25,000 | Paid straight to your balance | 6% |
| KOTH Netherite Helmet | Protection 4, Unbreaking 2 | 5% |
| KOTH Netherite Boots | Protection 4, Unbreaking 2 · Speed II while worn | 5% |
| KOTH Netherite Sword | Sharpness 3 · 10 Attack Damage | 5% |
| KOTH Warbow | Power VI + Infinity — one arrow is all it needs | 5% |
| 32× Block of Diamond | A stack of raw wealth | 5% |
| KOTH Netherite Chestplate | Protection 4, Unbreaking 2 · Fire Resistance while worn | 3% |
| KOTH Netherite Leggings | Protection 4, Unbreaking 2 | 3% |
| $50,000 | The cash jackpot | 3% |
05Economy
How you earn it, and what it buys.
Warp Fish
/sell, roughly $3–5k an hour mining/clan upgrade/shopRanks come with starting cash, crate keys and cosmetics — and every purchase goes straight back into keeping the server running.
Visit the store